DBP30: The Magnificent Five | DBP30.WAD
Doomer Boards
This review was originally posted in parts to Medium and tumblr.
Western-themed video games are nothing new, of course. The genre has seen a few light gun games over the years, but the first commercial first person shooter game is probably LucasArts’ iconic Outlaws from 1997. (Still no support for that in The Force Engine, dammit!) But as far as cowboy shooters go, Outlaws was beaten to the punch in 1995 by a pair of mods: Boot Hill and A Fistful of Doom. Boot Hill came first; it’s as straightforward as can be: a pure deathmatch experience spread across four separate maps, all permutations of the same idea of a little western town consisting of a small collection of buildings in an otherwise open arena. What sets Boot Hill apart from more mundane map sets is the use of textures and sounds to give it a western theme, though you will quickly get sick of that yowling from Ennio Morricone’s famous tune every time you pick up a weapon. A Fistful of Doom was developed explicitly as a British response to the US-made Boot Hill, lifting some of Boot Hill’s assets, while adding several of its own, including a new HUD that changes armor to “luck” and cell ammo to otherwise useless “gold.” It’s a more complete conversion than Boot Hill in that it features a new title screen, but it’s still a very small piece of work with a mere two maps. There’s no real story involved, but we can make inferences based on the enemies we fight that some kind of violent possession has taken over the town and it’s up to the Doomguy With No Name to do something about it. With only two levels, it feels kind of truncated, but fear not pardners.
In terms of overall aesthetic, this proves itself to be another iterative take on the assets made for Boot Hill and A Fistful of Doom; however, whereas Fistful mostly relied on hitscanners (which made for rather more dangerous play,) Magnificent Five brings out the rest of the monster roster (with some notable absences,) with a few changed significantly to fit the theme (for example, demons and spectres remain as possessed guys who run up on you and throw a punch, and Hell Knights are now monstrous demon cows.) Even the ones that haven’t been changed significantly now all sport various period-appropriate hats. Even the power-ups have hats. It’s gleefully silly and makes me smile.
As a map set this is generally not a difficult ride. The maps are generally quite short, and even the finale, as hectic as it is, feels less epic than you’d expect. So The Magnificent Five is rather like its predecessors in that it’s high on aesthetic but relatively low on content; it can be frustrating in that a cowboy Doom is a solid idea — after all, like Doom, the western is a very influential gun-themed genre, with intense violence and a sense of the supernatural being frequent features — but the community simply hasn’t done much with it. I would certainly like to see more western-themed content, but I suppose we’ll have to content ourselves, for now, with this family of wads.
MAP01: Sunrise
Ilya "joe-ilya" Lazarev

MAP02: Tempio el Diablo
Walter "daimon" Confalonieri
If the low-level skirmishing of the previous map didn’t wake you up,
Walter “daimon” Confalonieri gives you a swift kick in the pants as a
sprawling canyon full of enemies blocks your path to some kind of
corrupted monastery. And if that’s not bad enough, on UV at least you’ll
face off against a Cyberdemon, though given the theme he’s less of a
cyborg and more of a really big demonic cowboy who throws cannonballs at
you. MAP03: Chaco Canyon
Micah "Jaws in Space" Petersen
MAP04: Assault on Rio Lobo
Jaws in Space, Morpheus Kitami
MAP05: Corbucci
LunchLunch
The Doomer Boards Projects
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