World War II multiplayer FPS, 1999-present
or: how it's all Stephen Spielberg's fault
Before we get started, I want to take a moment to announce the official launch of not one but two sister blogs: June Gloom 64, which had already soft-launched a few months ago but is now the official home for all media reviews that don't go here, and Super June Gloom, my new personal blog. This also marks my #700th numbered review (I am still in the process of editing and reposting them to JG64) which is a huge milestone for me that I'm very proud of. Here's to a productive and pleasant 2026. - June♥
As long as there have been video games, people have been using them to kill each other virtually. In 1973 a trio of high schoolers created Maze War, arguably the very first FPS game. It was a primitive thing by today’s standards, but the basic principles were in place: it was in first person, and you got to kill your friends, virtually anyway.
Fast forward twenty years: Doom drops like a bomb on an unsuspecting pop culture milieu; with it, the concept of “deathmatch” reaches the public conscience. (Yes, I know about MIDI Maze — but who was hooking up multiple Atari STs via their MIDI ports to play that?) Hot on its heels was all manner of imitators, including Quake, id Software’s followup to Doom, which hit just as more and more people were realizing that the internet was the place to be. Right around that time, the world was marking fifty years since the end of the Second World War; Hollywood chose to mark it with the gory one-two punch of Saving Private Ryan and The Thin Red Line, both released in the same year (1998) just as video games were evolving dramatically into fully-3D, cinematic experiences — it’s worth pointing out that Resident Evil 2, Half-Life, Thief: The Dark Project and Metal Gear Solid all released that year too!
The sudden burst in popularity of World War II as a theme for video games (the game industry has always chased trends, after all) happened to coincide with the rise of the first person shooter. 1992's Wolfenstein 3D is the technical granddaddy to this subgenre, but the id Software classic was pretty primitive and lacked any multiplayer component. While lazier historians might point to 1999's Medal of Honor as the true starting point, my own research suggests WWII GI — yes, that awful budget game running on the Build engine — to be the first “modern” World War II shooter, beating out Medal of Honor by mere months. I know, I’m mad about it too. That being said, WWII GI was definitely not on most kids' holiday wishlists that year...
However the subgenre got its start, 1999 was a long time ago. War may never change, but its battlefields sure do. There’s a lot that I could say about the state of geopolitics and the quarter-century of endless wars and genocides being waged across the world, and how the games industry — like the entertainment biz at large — has gleefully capitalized on real-world violence that real people die in… but instead, for what's my 700th numbered review (holy shit!) I’m just going to take you on a tour of multiplayer World War II shooters. In it, I hope to describe each game a little bit, and, being a big fan of offline play, I’ll let you know if there’s any option for AI-controlled bots.
Opening shots: 1999 to 2002
The early days of the World War II shooter were a bit strange. Wolfenstein 3D was the closest thing anyone had, and the genre was more or less brand new at this point. The influence of Stephen Spielberg's 1998 film Saving Private Ryan and Rare's 1997 smash hit GoldenEye 007 for the Nintendo 64 are screamingly obvious. Medal of Honor — heavily inspired by both of the aforementioned properties — pretty much dominates the scene here, if only by default (especially once Allied Assault drops) but Return to Castle Wolfenstein poses a major threat.
WWII GI
(March 15, 1999)
TNT Team
full review
Purchase: GOG | Steam
Budget games have always been a strange lot. Sometimes they're good, usually they're not. The deathmatch in
WWII GI, being functionally a commercial total conversion to
Duke Nukem 3D, plays identical to
Duke Nukem 3D’s
Dukematch, here renamed “Gruntmatch.” Concessions have been made for the
new weapons, but comes boxed with some pretty large maps, mostly
repurposed from the single player campaign, though Hitler’s bunker
features in here too. “Bastogne Boyz” lets you have some fun with a sniper
rifle in the church tower, with broad views of most of the map, for
example. Otherwise… not really much to write home about. Wanna play it
offline? Bots work in NetDuke32, but honestly it's not terribly fun. If you can find a few people as weird as you, you can play it online using RedNukem and NukemNet.
Medal of Honor (November 11, 1999)
Medal of Honor: Underground
(October 23, 2000)
Dreamworks Interactive
full reviews:
Original
/
Underground
Purchase: Out of print
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| screenshot c/o MobyGames |
WWII Online (June 6, 2001)
Cornered Rat Software
Purchase: Steam
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| screenshot c/o Steam |
Return to Castle Wolfenstein (November 21, 2001)
Gray
Matter Interactive, Nerve Software
full review
Purchase: GOG | Steam
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| screenshot c/o Hardcore Gaming 101 |
Medal of Honor: Allied Assault (January 22, 2002)
2015
Inc.
full review
Purchase: GOG
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| Screenshot c/o GamersHell |
Medal of Honor: Frontline (May 28, 2002)
Electronic
Arts Los Angeles
full review
Purchase: Out of print
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| screenshot c/o GameFAQs |
Mod Squad: 2000-2001
The late 1990s was a golden age for game modding; in the wake of Doom and the explosion of editing tools for it, it became increasingly common for PC games, especially those with 3D engines, to have their own tools to make your own maps and mods, and if they didn't exist, someone would make one. While a lot of the more popular mods for video games of this era either continued with the settings of their base game, or went towards a more contemporary combat theme, there were a couple of World War II-themed mods in the wake of Medal of Honor:
Saving Private Ryan TC for Duke Nukem 3D (January
16, 2000)
Edge Designs
full review
Download: Dukeworld
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| screenshot c/o ModDB |
D-Day: Normandy for Quake II (??? ??, 2000)
Vipersoft
Download: GitHub
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| screenshot c/o GitHub |
Day of Defeat for Half-Life (January 12, 2001)
Day of Defeat Team
Download: Steam forums (Half-Life required)
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| screenshot c/o ModDB |
The Big Ones: 2002–2003
2002 to 2003 was an important period for the development of the World War II shooter as a global phenomenon. The Medal of Honor franchise matured with the release of Frontline (more or less the “official” Medal of Honor 2) and Allied Assault (bringing the franchise to PC for the first time.) Battlefield 1942 established dominance very quickly, and while it wasn’t the only major World War II shooter released in this period, it remained one of the most popular multiplayer shooters on the market, rubbing shoulders with Counter-Strike and Halo 2.
Battlefield 1942 (September 10, 2002)
DICE
Download: Steam forums
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screenshot c/o MobyGames |
Day of Defeat (May 1, 2003)
Valve
Purchase: Steam
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| screenshot c/o MobyGames |
This one was always my favorite. I won’t lie: 90% of why I did this feature was as an excuse to reinstall Day of Defeat.
Wolfenstein: Enemy Territory (May 29, 2003)
Splash Damage
full review
Purchase Play for free: GOG | Steam
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screenshot c/o MobyGames |
While it's a shame we never got that single-player campaign, as a multiplayer experience, Wolfenstein: Enemy Territory is an expansion on everything that made playing Return to Castle Wolfenstein online so great. Maps are bigger, the gameplay has been expanded upon and tweaked (though still with some balancing problems) and overall proved to be a huge success. Being free no doubt helped — and you can still get the game online. ET Legacy is the way to play it nowadays.
Call of Duty (October 29, 2003)
Infinity Ward
full review
Purchase (bundled with United Offensive and Call of Duty 2): Steam
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| screenshot c/o CNET |
Mod Squad: 2003
While game modding is still very active during this period (and would see a big jump the following year with the release of games like Half-Life 2) there wasn't much activity in the World War II theme, perhaps because everyone was still playing Battlefield 1942. Nevertheless, there were a couple of mod releases within weeks of each other, one important, the other not so much.
Red Orchestra for Unreal Tournament 2003/2004 (October
10, 2003)
Tripwire Interactive (before they were Tripwire Interactive)
Download: ModDB
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screenshot c/o ModDB |
The Third Reich for Unreal Tournament (October
2?, 2003)
TTR Team
Download: ModDB
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screenshot c/o ModDB |
A crowded battlefield: 2003–2007
While the field is dominated by big names like Call of Duty, there was a big rush to a now-booming genre with a pretty healthy multiplayer scene. With several franchises either starting or growing in this period, there’s a surprising amount of variety in experiences, from semi-hardcore simulation to arcade shooter to narrative-focused tactical action.
Medal of Honor: Rising Sun (November 11, 2003)
Electronic Arts Los Angeles
full review
Purchase: Out of print
While Medal of Honor: Rising Sun is
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screenshot c/o GameFAQs |
Medal of Honor Pacific Assault (November 4, 2004)
Electronic Arts Los Angeles
full review
Purchase: GOG | EA App
"Director's Edition" upgrade: ModDB
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screenshot c/o Gamespot |
Call of Duty: Finest Hour (November 16, 2004)
Spark Unlimited
full review
Purchase: Out of print
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| screenshot c/o Xbox Kai Fam Live on YouTube |
Brothers in Arms: Road to Hill 30 (March 1, 2005)
Gearbox Software
full review
Purchase: GOG | Steam
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screenshot c/o Gamespot |
Day of Defeat Source (September 26, 2005)
Valve
Purchase: Steam
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screenshot c/o MobyGames |
Brothers in Arms: Earned in Blood (October 6, 2005)
Gearbox Software
full review
Purchase: GOG | Steam
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| screenshot c/o Blackhawk1720 on YouTube |
Call of Duty 2 (October 25, 2005)
Infinity Ward
full review
Purchase: Steam | Xbox.com
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| screenshot c/o TeamXbox |
Call of Duty 2: Big Red One (November 1, 2005)
Gray Matter Interactive, Treyarch
full review
Purchase: Out of print
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| screenshot c/o Xbox Kai Fam Live on YouTube |
Red Orchestra: Ostfront 41–45 (March 14, 2006)
Tripwire Interactive
Purchase: Steam
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| Screenshot c/o MobyGames |
Central and Eastern Europe were having a pretty good cultural moment in the mid-00s gaming scene. Between Call of Duty highlighting the Soviet Union and a wave of cult Eurojank hits (especially S.T.A.L.K.E.R. in 2007) it was a ripe field for more Soviet representation in the World War II online shooter scene. Enter Red Orchestra: Ostfront 41–45, the commercial version of the hit Unreal Tournament 2K4 mod. Focusing entirely on the Eastern Front, from Barbarossa to Berlin, it’s as hardcore as these things get: no crosshairs, realistic bullet physics, no ammo indicator. It plays somewhere between Wolfenstein: Enemy Territory and Battlefield 1942; maps are large with room for everything from tank battles to stand-up firefights. There’s even a built-in “practice” mode so you can play offline with bots, right out of the box. Nice.
Medal of Honor European Assault (June 6, 2006)
Electronic
Arts Los Angeles
full review
Purchase: Out of print
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| Screenshot c/o The Game O'ver on YouTube |
Call of Duty 3 (November 7, 2006)
Treyarch
full review
Purchase: Xbox.com
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| screenshot c/o MobyGames |
Medal of Honor Vanguard (March 26, 2007)
Electronic Arts Los Angeles
full review
Purchase: Out of print
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| screenshot c/o Start na Nostalgia on YouTube |
Medal of Honor Airborne (August 28, 2007)
Electronic Arts Los Angeles
full review
Purchase: EA App | Xbox.com
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| image c/o Gamespot |
Nope. It died almost immediately; out of the box, you can’t even launch multiplayer as the official servers are gone. You can't even get it on Steam anymore, it got delisted. Still, though, it apparently had its fans, and the recent Medal of Honor: Revived project is seeking to bring multiplayer back. Doesn’t seem to be any bots, though.
Mod Squad: 2003-2008
At this point, the genre is fast starting to slow down, both in the commercial and modding scene. Modding in general is still quite popular, with Half-Life 2 leading the charge, but as a theme World War II is losing popularity, and projects like Ham and Jam for Half-Life 2 never get off the ground. But Red Orchestra’s Steam release triggered a small renaissance in the World War II modding scene, with not one but two conversions landing their own Steam releases:
Mare Nostrum (March 1, 2008)
Sandstorm Productions
Download: Steam
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| screenshot c/o Steam |
Darkest Hour: Europe ‘44-‘45 (June 6, 2008)
Darklight Games
Download: Steam
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| screenshot c/o Steam |
Taking a more expansive view of the European Theater, from France to the Eastern Front, Darkest Hour is still regularly updated and has a small, but loyal playerbase. The downside? “Practice” is a nonentity, with the developers choosing to simply not provide pathing for AI bots. Oh well.
A genre in retreat: 2008–2017
With the arrival of Call of Duty 4: Modern Warfare, the World War II theme at this point seems to have fallen out of favor. Medal of Honor, the game that effectively kickstarted this whole subgenre to begin with, would go quiet for several years before returning with a modern-warfare entry in 2010; Call of Duty had one last World War II entry before going off to do other things for nearly a decade. A combination of market oversaturation and a changing geopolitical landscape means everyone seems to have moved on from wartime nostalgia into just straight up quasi-fascist "modern warfare" theming.
Brothers in Arms: Hell’s Highway (September 23, 2008)
Gearbox Software
full review
Purchase: GOG | Steam
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| screenshot c/o Bit-Tech.net |
Call of Duty: World at War (November 11, 2008)
Treyarch
full review
Purchase: Steam | Xbox.com
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| screenshot c/o the Springfield, IL State Journal-Register |
Wolfenstein (August 18, 2009)
Raven Games
full review
Purchase: Out of print
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| screenshot c/o Gamespot |
Red Orchestra 2: Heroes of Stalingrad (September 13, 2011)
Tripwire Interactive
Purchase: Steam (bundled with Rising Storm)
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| screenshot c/o MobyGames |
Day of Infamy (March 23, 2017)
New World Interactive
Purchase: Steam
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| Screenshot c/o Steam |
The fight continues: 2017–present
Just as Call of Duty seemed to herald the end of World War II as a popular theme, so too does it bring it all back. Not to denigrate games like Day of Infamy keeping the faith, of course, but something happened between 2014 and 2016 that seems to have given World War II a a new relevance. It’s in this environment that Wolfenstein returned with the one-two punch of The New Order and The New Colossus, boldly featuring no multiplayer whatsoever but nevertheless speaking to a growing anxiety about our political environment by imagining a world taken over by the Nazis and letting players ventilate them by the truckload. Funny how things change: 20 years ago, nobody would have blinked about playing Axis in one of these games, but now it feels a little different.
Call of Duty WWII (November 3, 2017)
Sledgehammer Games
full review
Purchase: Steam | Xbox.com | PlayStation Store
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| screenshot c/o MobyGames |
Squad 44 (August 9, 2018)
Offworld
Purchase: Steam
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| Screenshot c/o Steam |
This was originally called Post Scriptum, before changing its name to Squad 44, likely to bring it in parity with developer Offworld's modern tactical shooter Squad. When I tried to run it, it crashed almost instantly and Easy Anti Cheat screamed about a DLL file it didn’t like. So I uninstalled CoolSoft MIDIMapper. Ran the game again, it crashed almost instantly and EAC screamed about another DLL file it didn’t like. So I uninstalled CoolSoft VirtualMIDISynth. Now EAC doesn’t say anything, but the game just crashes anyway. Now I have to reinstall VirtualMIDISynth when I could have just uninstalled Squad 44. Great game!
Battlefield V (November 20, 2018)
DICE
Full review
Purchase: Steam | EA App | Xbox.com | PlayStation Store
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| Screenshot c/o Techspot |
If you skipped all the non-WWII Battlefield games between 1942 and this one you are in for quite a shock. It’s a very expansive game with a lot to do; bigger games with 64 players can be absolute chaos, giving the impression of a much closer approximation to an actual warzone than a lot of games like this. No real bots to speak of in most modes, but you can fool around with the “Combined Arms” mode which is essentially co-op for 1–4 players. But this game has a similar issue to Call of Duty WWII in that the customization options means weapons and people are all over the place. Argh!
Hell Let Loose (July 27, 2021)
Expression Games
Purchase: Steam
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| Screenshot c/o MobyGames |
Supposedly this is the new hotness as far as WWII multi is concerned. With a big focus on squad-level communication and semi-simulationist gameplay, it’s absolutely intended for the more serious soldier than, say, Call of Duty. Personally, I wouldn’t know: every time I try to join a match it just sits on the loading screen for a million years before I have to forcibly close the game. I’m sure it’s good though. At least I got to the main menu; can’t say the same for Squad 44. And there’s lots of cosmetic DLC for you to waste your money on.
Call of Duty Vanguard (November 5, 2021)
Sledgehammer Games
full review
Purchase: Steam | Xbox.com | PlayStation Store
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| Screenshot c/o TechRadar |
Call of Duty used to at least try to be historical, or at least authentic. Vanguard — both its multiplayer, and, arguably, its singleplayer — has abandoned this concept entirely for a game where World War II is little more than set dressing for a thoroughly modernist vision of warfare, a world of “operators” and paramilitary stylings. It’s all aesthetic. I don’t get it. Plays like Call of Duty, though, so there’s that.
And that’s it for this survey of World War II shooters on the internet! Spotted a mistake? Think I’m forgetting something? You really want me to talk about Hour of Victory? Let me know!
Me? I’m going back to Day of Defeat.



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